DIRECTIVE: INDEPENDENT_DEVELOPMENT
Ruboria is the product of a Dual-Architect Foundation—a husband and wife team building a world from the code up. We operate outside the standard industry loop: No Kickstarter, no fundraising, and zero "Cash Shop" mechanics.
This is a 0% turn-based game. Exploration is handled via Free 3D Movement—just like World of Warcraft or similar titles—giving you total control as you traverse the world. We aren't using fancy screenshots yet because current assets are Developmental Proxies. We don't care that they are "ugly" now; system stability comes first.
CORE_GAMEPLAY_PILLARS
REAL-TIME CONTROL
FREE_TRAVERSAL
Zero grid-based movement. You possess full 360-degree control over your character. Traversal is fluid, fast, and 100% real-time exploration.
LATTICE TARGETING
TILE_BASED_ABILITIES
While movement is free, your abilities target the underlying Deterministic Lattice. You don't target enemies directly; you target the ground they stand on.
SYSTEMIC LAW
MINO_PLACEMENTS
Utilize tetrimino-style patterns to alter tile states. Elemental chain reactions (Ignis, Aqua, Civic) are the primary axis of mastery within the combat grid.
WORLD_STRUCTURE
L0: ADVENTURE_LAYER
Primary combat and traversal lattice. Focuses on resource extraction and high-agency interaction with the wilderness using free-roam controls.
L1: CIVIC_LAYER
Social hubs and stability management. Solve Rube-Goldberg desk puzzles, browse the Grey Archives, and calibrate social machinery.
SEAM_FRACTURES
High-stakes anomalies occurring when the Record drifts from the Lattice. Audit these fractures to prevent localized reality disintegration.
CIVIC_TOY_REGISTRY
ALPHA_ENROLLMENT
Technical feature freeze is currently in effect. Next tester wave: February 2026.
Follow development progress at ruboria.netlify.app